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Musk’s X plans to recruit 100 content moderators in Austin by year-end

Breaking ⁤News: X Hiring Content Moderators to Fight Child Abuse

January 27, 2024 – 10:38 AM PST

(Reuters) – Social media company X is ‌taking a stand against child abuse content by establishing ⁤a ​new office in Austin, Texas. They are currently in the process of hiring 100 content moderators to join their team, with the goal ‌of completing the ‍recruitment⁣ by the end of the year, according to an X executive.

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The ‌Elon⁤ Musk-owned company has announced the establishment of a “Trust⁢ and Safety center⁤ of excellence” ahead of an⁣ upcoming U.S. Senate hearing on online child‌ sexual exploitation. X’s Chief Executive, ⁢Linda‌ Yaccarino, is scheduled to⁤ testify alongside the CEOs of ⁣Meta Platforms, Snap, TikTok, and Discord.

“The team is currently ‍being built,” said Joe ⁣Benarroch, X’s⁤ head of business operations, referring⁣ to the Austin office. He​ added that the successful completion of the hiring process by the end ⁤of the ⁢year depends on⁣ finding ⁤the right talent.

Since Musk acquired ​the company ⁣formerly known as Twitter in 2022, he has faced⁣ criticism for his controversial⁤ posts and his efforts to revamp the platform’s content moderation policies.

In a recent blog post, X revealed that it suspended 12.4 million accounts last year for violating its rules against child ‍sexual exploitation, a significant increase from the 2.3 million account suspensions ⁤in 2022.

The new Austin ⁤center will not only combat ⁤child abuse content but ‌also address other forms ‍of⁣ harmful content, according to X.

Reporting by Sheila Dang in​ Austin; Editing by Andrea Ricci

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X⁤ is in the process of hiring 100 content moderators‍ for a new office in Austin, Texas that​ will focus on fighting child abuse​ content.

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Instant Ending

What‌ are⁢ the potential implications ​of instant⁣ ending capabilities for the gaming industry?

Instant ending capabilities in⁢ the gaming industry​ have the⁣ potential to bring⁢ about several implications:

1.⁣ Player Engagement: Instant ending capabilities can increase player engagement by providing them with the ability to quickly conclude a game if they are not enjoying it. ⁣This can lead ⁣to higher satisfaction levels among players and encourage them ⁤to continue ⁢playing and exploring new games.

2. Reduction in⁢ Frustration: Games that are‍ too challenging ⁤or frustrating can​ sometimes drive ⁤players away. Instant ending capabilities can offer an alternative to quitting the game entirely, allowing players ​to ⁢quickly end‍ a ‍specific level or segment that they find particularly difficult. By giving players​ more ⁢control over their experience, it helps in reducing frustration.

3.‌ Time‌ Efficiency: Instant ⁢ending capabilities offer players the​ ability to quickly conclude a game session when‌ they have limited‌ time available. This can ⁣be particularly beneficial for casual gamers ⁣who often have⁤ limited time to spare. By providing them with the ‍option to end a game‍ instantly, players can​ better manage their⁢ gaming sessions without‌ the ⁤fear of losing‌ progress.

4. Enhanced Replayability: Instant ending capabilities⁤ can also increase replayability. Players may be more inclined to⁢ replay a game if they know⁢ they can quickly reach ‌a desired outcome or explore ⁤different storylines by instantly ⁤ending certain​ parts of the game. This can lead players to discover new aspects of‌ the game and extend their overall ⁤gaming experience.

5. Impact ‌on Narrative⁢ and Immersion:‌ Instant ending capabilities⁣ may have an impact on the‍ narrative and immersion of a game. Players can potentially miss out on important story elements or lose the sense of immersion⁤ if ‍they prematurely end ⁤certain segments. Developers‌ need to consider​ the⁤ balance⁤ between player freedom and​ maintaining the narrative coherence of the game.

6. Game Design Considerations: The inclusion ‍of instant ending capabilities may require game developers to rethink their‍ design choices. They⁤ need to ensure that each segment ‌of the game is satisfying on its own, even‌ if players⁢ choose to quickly end it. ‍This might involve ⁣creating smaller, self-contained levels or ‌meaningful ‍checkpoints within the game.

Overall, instant ending capabilities have‌ the potential to enhance⁣ player‌ satisfaction, increase replayability, and improve the overall gaming ⁤experience. ‍However,⁣ developers should carefully consider the implications and design choices to maintain the balance between player‍ freedom and maintaining the integrity of their game design.



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