‘Dragon Age’ Indulges Trans Delusion With ‘Top Surgery’ Avatars
The passage discusses the intersection of video games and contemporary gender politics, highlighting the growing trend of inclusivity in character customization. It specifically critiques the game “Dragon Age: The Veilguard,” noting its emphasis on gender identity and the inclusion of features like body modification scars for transgender characters. The text questions the sincerity of radical gender ideology by asking why players would choose to portray transgender avatars when they can select any character type in a fantasy setting.
It suggests that the desire to exhibit transgender identity through scars might stem from a societal preference for victimhood, as being recognized as a member of the transgender community is seen as granting social status. The passage argues that modern influencers and media have led individuals to prioritize displaying their transgender identities over addressing underlying mental health issues. The director of “Veilguard,” who identifies as a woman but is biologically male, is mentioned as a key figure in the game’s development, further emphasizing the integration of personal identity into game design.
Video games are a portal to a world of fantasy and escapism. They give players the potential to be whomever they want, from a swaggering swordsman to an arcane sorcerer. Thus, when activists insist on playing transgender characters, complete with body modification scars, rather than male or female characters, it calls into question just how sincere the radical gender ideology movement is.
“Dragon Age: The Veilguard” cranks the identity politics obsession in gaming up to 11 with a series of utterly bizarre character customization decisions. In addition to the pronoun and gender options that seem to come standard with all woke games these days, players can add chest surgery scars to their characters to indicate they’ve had their breasts removed.
Some might argue this is merely another example of inclusivity. Why not add an option where people can reflect themselves more accurately? Why are you such a bigot?!
But this desire to be “inclusive” ignores the obvious question. In a fantasy where players can be whatever they want to be and craft a character that truly matches how they feel, why would they willingly choose specifically transgender avatars and not just the sex they think they are?
“Veilguard” allows players to select their sex and pronouns, meaning the game would treat them for all intents and purposes as a man or a woman during actual gameplay. If the end goal of all the social transitioning and physical surgeries is to make one truly the opposite sex, why not skip all the transitory stuff and just play as the opposite sex?
Transgender activists cry that the agony of existing as a man trapped in a woman’s body is so horrific that it’s preferable to remove healthy body parts than to remain as they are. When it comes to transitioning children, phrases like, “Would you rather have a live son or a dead daughter?” are common. With that in mind, one would assume any opportunity to avoid the reminders of their previous tortured existence would be welcome.
Spoiler alert, they aren’t.
There’s a reason to highlight the scars to externally show that one is actually transgender and not just his or her preferred sex. There is no higher honor in modern American society than victimhood, and no victim class even comes close to transgenderism.
As multiple medical experts and authors have noted, people are becoming deeply influenced by an explosion of LGBT propaganda in popular media. These individuals seek approval from a “gender”-obsessed mob by lopping off healthy body parts and displaying their scars to the world.
In other words, showing off that one is transgender is more important than the “cure” for the supposed mismatch. Previously, a person coming to a doctor claiming to be the wrong sex was diagnosed with dysmorphia and given therapy to solve the problem. But solving the problem doesn’t make one a victim and acquire that sweet social cache. So when given the choice between solving their mental health issues and showing off scars, the choice for many is obvious.
Beyond the desire to show off victimhood status, there’s definitely an element of self-insertion in “Veilguard.” The game’s director is a man who believes he’s a woman named Corrine Busche. In an interview with “Veilguard’s” publisher BioWare, Busche said:
As a queer trans woman, I have a perspective on the games that not everyone has. ‘Dragon Age’ has long been a place where LGBTQIA+ folks can see people like themselves, represented respectfully. It’s inherently very queer, and it’s such a rare thing for marginalized communities to have representation where we feel proud and powerful in how we are depicted. It’s so deeply meaningful for so many.
Busche clearly sees value in having his delusions validated by his woke video game. But would we ever endorse this type of inclusion for other forms of mental illness that see individuals harm themselves? “Veilguard” thankfully doesn’t have options for cutting scars on the character’s wrists or an option to have an anorexic character, but the point still stands. Why no representation for their scars?
Because the wider world is acutely aware that it’s awful to promote and encourage people to destroy themselves over those mental illnesses. Yet for some reason, that logic flies out the window when it comes to the horrific wounds inflicted by transgender ideology.
The transgender character creation elements in “Veilguard” reveal the left’s pathetic obsession with self-victimization and identity politics. The game reinforces a bitter reality where ideologically induced scars are badges of honor. Busche and BioWare should be ashamed of their inclusion in “Vanguard” and should remove it immediately.
The effects of transgender ideology on society are no game.
Douglas Blair is a producer and special correspondent with “O’Connor Tonight” on the Salem News Channel.
" Conservative News Daily does not always share or support the views and opinions expressed here; they are just those of the writer."
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