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Call of Duty’ gamers sue Activision over league and tournament monopolization


February 16, 2024 – ‍7:55 AM PST

Activision games “Call of Duty” are pictured ⁤in a store in the Manhattan borough of New York City, New York, U.S., January 18, 2022. REUTERS/Carlo Allegri/File Photo

(Reuters) – ​Video game maker Activision Blizzard has⁤ been hit with a⁤ U.S. lawsuit claiming it ⁤restricts‍ competition for organized gaming involving its flagship franchise “Call of Duty.”

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Professional ‌gamers Hector Rodriguez and Seth Abner said in an antitrust lawsuit ‌filed in Los Angeles federal court on Thursday that Activision is unlawfully monopolizing the lucrative ⁤market⁤ for Call of Duty leagues and tournaments.

Call of Duty, a first-person-shooter game first introduced in ‍2003, is one of the industry’s all-time ‍best sellers ⁢and helped propel Activision‍ to billions of dollars in annual revenue, the lawsuit said.

Activision said in a statement that it will⁤ “strongly defend against these claims, which ​have no basis⁢ in fact or in law.” ⁢Activision said it refused a pre-lawsuit demand from the plaintiffs for “tens of millions of dollars.”

Microsoft (MSFT.O) acquired Activision last year for $69⁢ billion, in a deal that still faces U.S. Federal Trade Commission scrutiny.

Activision in 2016 paid $46 million to buy Major League Gaming, which the lawsuit called the leading Call of Duty competition organizer.

League and tournament play for Call of Duty was a “vibrant, competitive product market” until 2019, when⁣ Activision moved to open its own league and eliminate competition, the lawsuit said.

Activision then imposed “draconian” contract provisions on teams ⁣and players, according to the lawsuit.

“Teams that did not (or could not) accede to Activision’s extortionate demands were cut out of ‍the professional Call of Duty ⁣market⁣ entirely,” the lawsuit said. Rodriguez’s company‌ HECZ LLC is also ⁤a plaintiff.

Last year, Activision settled a‍ lawsuit by the U.S. Justice Department accusing the company of suppressing gamers’ wages in professional esports leagues.

Activision agreed to refrain from placing ​any caps⁢ on salaries. It did not admit any wrongdoing.

The case is Hector ⁤Rodriguez, Seth Abner and HECZ LLC v. Activision Blizzard Inc,‍ U.S. District Court, Central​ District of‌ California, No. 2:24-cv-01287.

Reporting by Mike Scarcella Editing‍ by‌ David Bario

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Activision Blizzard has been hit with a U.S. lawsuit claiming it restricts competition for organized gaming involving ‍“Call of Duty.”

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⁢ How ⁢has Activision Blizzard responded to‍ the lawsuit and what defense strategy are ​they‌ employing to combat these allegations?

> Title: Activision Blizzard Faces⁣ Legal Challenges Over Monopolistic Practices in‍ Competitive‌ Gaming

> ⁣Date: ⁣February 16, 2024

> Introduction

In recent legal proceedings, popular video game maker ⁣Activision Blizzard is​ currently‌ facing a lawsuit in the United States. The lawsuit⁤ alleges that ‌the company ⁤is ​engaging in monopolistic practices ‍that restrict competition ⁣in‌ the organized gaming sector, ‌particularly in ​relation to their flagship franchise, “Call of Duty.” This article will delve ‌into the ​details of the lawsuit and the implications it may ‌have for ⁣the gaming industry.

> Lawsuit Allegations

The lawsuit, filed by professional⁢ gamers Hector Rodriguez and Seth Abner in the Los Angeles federal⁢ court, accuses Activision Blizzard of unlawfully⁢ monopolizing the Call of Duty‌ leagues and ⁤tournaments, thereby limiting competition. Call of Duty, a highly ​popular first-person shooter game introduced ⁤in 2003, has ‍been instrumental in Activision’s success,⁢ generating billions of dollars in‍ annual revenue for the company.

> Activision’s Response

Activision Blizzard has strongly denied ⁢these claims, stating that they have no basis in fact ⁤or law. The company ⁣further revealed that it refused a pre-lawsuit demand⁤ from the plaintiffs⁢ for “tens of millions of dollars.” It remains to be seen how Activision will​ defend itself against these allegations.

> Microsoft’s Acquisition and Major⁢ League Gaming

Last year, Microsoft acquired ⁢Activision Blizzard ‍for a staggering $69 billion, a⁢ deal that is still under U.S. ⁤Federal Trade Commission scrutiny. In 2016, ⁤Activision purchased Major League Gaming for $46 million,⁣ which was recognized as the leading organizer of ⁤Call of Duty⁣ competitions. The lawsuit argues that until 2019, the league and tournament ⁤scene for Call of Duty was a thriving⁢ and competitive market.

> Activision’s Alleged Monopolistic Practices

According to the lawsuit, Activision ​changed the dynamics​ of‌ the⁣ market ⁣by creating its own league and eliminating competition.‌ It is claimed that Activision imposed onerous contract ‍provisions on ⁢teams and players, which the ​lawsuit refers to as “draconian.” ​Teams that did not⁢ comply with Activision’s alleged extortionate‌ demands were allegedly⁣ excluded from⁤ the⁣ professional Call of‌ Duty​ market. One ⁣of the ⁤plaintiffs, Hector Rodriguez, owns HECZ LLC,‌ which is also involved⁤ in the lawsuit.

> Previous Legal Troubles

Notably,⁣ Activision Blizzard settled a lawsuit last year filed by the U.S. Justice Department,​ which accused ⁣the company of suppressing wages for professional esports athletes. ‌As part‍ of the settlement,⁢ Activision agreed to refrain from imposing any ‌caps on salaries, although no admission of wrongdoing was made.

> ‌Conclusion

The lawsuit brought ⁢against Activision Blizzard‌ by Hector Rodriguez, Seth‍ Abner, and​ HECZ ⁤LLC‌ has shed⁤ light on alleged monopolistic practices and ​the restriction of competition ⁣in ‌the competitive gaming arena, specifically within ​the ⁤Call‍ of Duty franchise. As the case proceeds in the U.S. District Court,‍ it will be interesting to see how the court interprets ​the evidence provided and whether Activision Blizzard’s practices are deemed anticompetitive. ⁣The outcome of this lawsuit could ‍have ⁣significant implications for the gaming ‍industry as a‍ whole.

> ​- Reporting ⁢by Mike Scarcella

> – Edited​ by David Bario



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